Thursday, November 17, 2011
Week 5- Graphic Design by Tai Qiu Xian
Graphic design is the art of visual communication that combines with picture, image, text and ideas to communicate message or information to an audience. A graphic designer is the one who manage all the arrangement and use element on different type of media. The common uses of graphic design include poster, magazine, newspaper, product package, website, photography,computer generate image, TV ads, menu, logo, typeface and T-shirt design. Graphic designer is to make thing look good and clearer and to make the produce more attractive.
Graphic design is a part of our daily life because that will always interact in our life such as newspaper and magazine. A good graphic design that should be communicate the idea or message very clean to the audience and the design does not make audience confuse. Even the design is just a picture, it able to bring out the idea to the audience.
Graphic design can show or explains the product behind of the story.For example, when we see the design, we understand the product that what the designer want to bring out just with some text and picture. Sometimes it can be either use image or text to represent a product to the audience. Graphic design brings image or text is look special or not ordinary that it will gets a lot of attention and great impression from the audience. Although an image can represent a thousand of words but sometime text can help audience more understand the design content.
A graphic designer should understands the material and target audience of the product. Some of the designer will came out creative design is based on their experience and their research. There have a million type of the typeface in the world, designer have to choose suitable typeface for their product to make the product look special and attractive. Graphic designer is very important because they job is to change the world to more creative, colourful and much more interesting.
Some example of the graphic design
Sunday, November 13, 2011
Week 4: Affordance
An affordance is a quality of an object, or an environment, which allows an individual to perform an action. For example, a knob affords twisting, and perhaps pushing, while a cord affords pulling. The term is used in a variety of fields: perceptual psychology, cognitive psychology, environmental psychology, industrial design, human-computer interaction (HCI), interaction design, instructional design and artificial intelligence. wikipedia definition http://en.wikipedia.org/wiki/Affordance
Basically affordance is a visual perception of an individual, and this visual perception trigger an individual to perform an expected action. For example, button of numbers of a calculator, hammer, a bag and more, these tools need not any instruction for user to read or understand in order to use the tool. The direction of understanding its function of a tool, is very straight forward/ direct perception and easy to use.
Affordance apply on variation of application, such as industrial design, human-computer interaction, interaction design and much more.
This is some example of simple yet useful and easy to understand tools:
Not all affordance are true/ function-able, it called false affordance, the best example is placebo button, basically is an useless button, you can push it but there are no effect/ outsome by pushing the button.
Basically affordance is a visual perception of an individual, and this visual perception trigger an individual to perform an expected action. For example, button of numbers of a calculator, hammer, a bag and more, these tools need not any instruction for user to read or understand in order to use the tool. The direction of understanding its function of a tool, is very straight forward/ direct perception and easy to use.
Affordance apply on variation of application, such as industrial design, human-computer interaction, interaction design and much more.
This is some example of simple yet useful and easy to understand tools:
Button of the calculator, especially the number, direct perception.
Hammer, a tool of holding and hitting.
Not all affordance are true/ function-able, it called false affordance, the best example is placebo button, basically is an useless button, you can push it but there are no effect/ outsome by pushing the button.
Affordance
What is Affordance ?
According to the dictionary (http://dictionary.reference.com) affordance bring the meaning of a visual clue to the function of an object. The properties of affordance are exist to the action capabilities of a particular actor. Example of affordance are door knot which we automatic will twist it or unlock the door, a chair is to let us seat on it and many more which affordance told us what we see there a clue/direct clue for user to know how does it function.
How affordance apply to robotic ?
This robot are program to resemble human being that able to walk in manner. "ASIMO" is a further evolved version of P3 in an endearing people-friendly size which enables it to actually perform tasks within the realm of a human living environment. It also walks in a smooth fashion which closely resembles that of a human being. The range of movement of its arms has been significantly increased and it can now be operated by a new portable controller for improved ease of operation. Robot now are apply with the sense of humour which will one day replace human as human vs robot.
Robot dogs know what to do with the ball is because it had been program by its programmer where when they saw a ball the know immediately how and what to do with the ball just like a baby which started to learn new stuff, parents teach them patiently and they finally know how to craw, stand and walk.
According to the dictionary (http://dictionary.reference.com) affordance bring the meaning of a visual clue to the function of an object. The properties of affordance are exist to the action capabilities of a particular actor. Example of affordance are door knot which we automatic will twist it or unlock the door, a chair is to let us seat on it and many more which affordance told us what we see there a clue/direct clue for user to know how does it function.
How affordance apply to robotic ?
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| Honda ASIMO Robot |
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Everything are start from how it design and how we take it. Is either a easy way or a complicated way this is how an action capabilities to a particular actor.
Third Lecture: Affordance
Customer is the one will buy the products from the seller, so it is important to have customer for anyone who selling the product. Especially the bigger companies and industries, they need constant customer to support their own company or industry. And that's how it makes the customer's need become priority.

Customer now are very intelligent and picky, they do not same like old time. They are more picky and have better expectation than the old time before. In the old time, most of the people doesn't care about what the product is made or either should they buy it. They will just buy it as long as they will use it. But now, customer request for more better quality of the product that could satisfy their needs. Customer's need are priority, and they are a King right now, every seller have to make something that could satisfy their needs and expectation only they will buy it, they are always right and never bargains. Every company have to follow the needs of the customer to make the product that would satisfy their need, this has made that many products has produced in better quality and could fulfill customer needs.
Affordance is a quality of an object, or an environment, which allows an individual to perform an action. According to the psychologist J.J. Gibson, affordance refers to the qualities of the physical world that suggest the possibily of interaction relative to the ability of an actor (person or animal) to interact.The term has further evolved for use in the context of HCI as indicating the easy discoverability of possible actions (from wikipedia).
For example, people will turning a knob, sitting on chair, hold pencil, turn switched so others. These are the normal reaction when a person was react or interact with certain item. It is happening unconsciously, people will automatically turning a knob but not hitting it, sitting on a chair but not turning it and holding a pencil but not to sit on it.
Affordance is example like a branch, the affordance of branch as "a nice place to sit" depends on the quality and material made of the branch and the capability of the actor. The point of affordance is have different design but still can function normally when a person or actor was interacting with it, which is the actor can still know how to use a product even there is no any instruction given or guide. Just like door knob, originally people use round door knob to turn it to open the door. But someone change it into a handle, but people still know how to react with the handle and open the door and it has make some people who might have difficulty to use it more easily. So, that is a good example of Affordance. Other than door knob, there is others object have good affordance design too.

Customer now are very intelligent and picky, they do not same like old time. They are more picky and have better expectation than the old time before. In the old time, most of the people doesn't care about what the product is made or either should they buy it. They will just buy it as long as they will use it. But now, customer request for more better quality of the product that could satisfy their needs. Customer's need are priority, and they are a King right now, every seller have to make something that could satisfy their needs and expectation only they will buy it, they are always right and never bargains. Every company have to follow the needs of the customer to make the product that would satisfy their need, this has made that many products has produced in better quality and could fulfill customer needs.
Affordance is a quality of an object, or an environment, which allows an individual to perform an action. According to the psychologist J.J. Gibson, affordance refers to the qualities of the physical world that suggest the possibily of interaction relative to the ability of an actor (person or animal) to interact.The term has further evolved for use in the context of HCI as indicating the easy discoverability of possible actions (from wikipedia).
For example, people will turning a knob, sitting on chair, hold pencil, turn switched so others. These are the normal reaction when a person was react or interact with certain item. It is happening unconsciously, people will automatically turning a knob but not hitting it, sitting on a chair but not turning it and holding a pencil but not to sit on it.
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| Isn't it will be weird when you are thinking to sit on a bomb? |
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| Handle type |
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| Door Knob |
Besides the Affordance, there is a perceived affordance. It refers to perceived properties of the object that suggest you how to use it. They suggesting to customer how to use their product properly. The Perceived Affordance consist of 4 elements which is context, culture, instinct and mental models.
Lastly, why must we have affordances in design? This is because it helps to guide the user how to use your product and do not make your customer frustrated when they are confusing on using your product. When the things can explain itself, it has a good affordance. The most important is persuasive technologies, persuading the user to buy your product. You must have a good persuasion to attract your customer to buy your product in the design. A good affordance of product could have a good persuasion on customer, because it gives the reason for a customer to buy them.
by: Yee Kuang Hooi
Hiccarus Lesslion. 1102702258
Hiccarus Lesslion. 1102702258
Thursday, November 10, 2011
Week 4 - Affordance By Tai Qiu Xian
Customer is the one who buy product or demand a product from another person or a company. Customer is the king nowadays and they are always right, they buy a product or demand that they are needed from a company. They have so many choices, so supplier have to promote the product to the customer to let customer know what produce is suitable for them. We can never bargain with the customer because only customers know what they need and what makes them feel comfortable when they use the product.
Sometimes customer demand something from a company, they need to go through some procedure such as design department, programming department, business department and several departments.
The picture above is show about customers ask or need something from the company but end up they received something totally different if his needs are not clearly state. This is a time consuming process but it is better than delivering a completely different thing.
An affordance is a quality of an object, or an environment, which allows an individual to perform an action. For example knobs are for turning, balls are for throwing or bouncing and chairs are for sitting on. The affordance of a branch as “a nice place to sit “depend on the qualities of the branch such as the shape and the material of the product. Besides that, it also depends on the capabilities of the person and actor such as the size of the body.
The properties of affordance is when a product or a design with no instruction but the user still know how to use it very well without thinking of it, for example the button is design to click, the door knots is design to grip and turn to open it. Rubber handle fits on doorknob to allow easier opening by people with gripping difficulties. A good door knots is have to be suitable the shape of the hand and the average height of the arm.
Why we should have affordance in design, it is because affordance in design is like a guide users, when a design without affordance user will be very confuse and it is very difficult to use.
In conclusion, a good design requires affordance and persuasion, when a design is with good affordance the design itself will persuade the customer without any outer source and the customer themselves will persuade others to get the same product.
Monday, November 7, 2011
Problem between human and computer
Human
Human, humane may refer to that which is, or shouldbe, characteristic of human beings. In thus describingcharacteristics, human may refer to good and bad traits of aperson alike (human kindness; human weakness). When emphasisis placed upon the latter, human is thought of as contrasted to divine: To err is human, to forgive divine. He was only human.Humane (the original spelling of human, and since 1700 restricted inmeaning) takes into account only the nobler or gentler aspects ofpeople and is often contrasted to their more ignoble or brutishaspect. A humane person is benevolent in treating fellow humansor helpless animals; the word once had also connotations ofcourtesy and refinement (hence, the application of humane tothose branches of learning intended to refine the mind).
Human, humane may refer to that which is, or shouldbe, characteristic of human beings. In thus describingcharacteristics, human may refer to good and bad traits of aperson alike (human kindness; human weakness). When emphasisis placed upon the latter, human is thought of as contrasted to divine: To err is human, to forgive divine. He was only human.Humane (the original spelling of human, and since 1700 restricted inmeaning) takes into account only the nobler or gentler aspects ofpeople and is often contrasted to their more ignoble or brutishaspect. A humane person is benevolent in treating fellow humansor helpless animals; the word once had also connotations ofcourtesy and refinement (hence, the application of humane tothose branches of learning intended to refine the mind).
Computer
| 1. | a. digital computer analog computer See also hybrid computera device, usually electronic, that processes data according toa set of instructions. The digital computer stores data indiscrete units and performs arithmetical and logical operationsat very high speed. The analog computer has no memory and isslower than the digital computer but has a continuous ratherthan a discrete input. The hybrid computer combines some ofthe advantages of digital and analog computers |
| b. (as modifier): computer technology Related: cyber- | |
| 2. | a person who computes or calculates |
Problem
When human first invent computer there always human control computer system but sooner technologies grow, computer have taken human daily life. Most of the heavy work are being taken place by computer and it help faster the produce of product to over come the growing of human and their needs.
But sadly, computer also will breaks down like human and it also infect human health when ones pay more time on sitting in front of a computer for long hours. Can't blame the computers because of technologies keep bring up and always have new and fresh item on market now a day
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